Atlas Carbon

Empowering Farmers with Smarter, Simpler Tools

Maia farming app — two iPhone 16 Pro mockups showing the redesigned grazing dashboard and overview

Role

Lead Product
Designer

Team

2 Product Designers

5 Engineers

1 QE

My contribution

Discovery

0>1 Product Strategy

End-to-end UI & Interaction design

Design system

Timeline

26 Weeks

Overview

Maia is a powerful tool for graziers and carbon farmers, but its complexity was limiting adoption. I led the 0→1 redesign of the experience to test whether simplifying core grazing workflows could unlock confidence, faster decision-making, and sustained usage, without stripping away capability for advanced users.

The work focused on validating which moments truly mattered to farmers in the field, and reshaping the product around those signals.

Challenge

Maia struggled with adoption despite strong product–market fit. New users found the depth of capability overwhelming; long-term customers had built workarounds for inconsistent UI; and decisions in the paddock took longer than they should.

The core question we needed to answer was whether simplifying the surface — without removing power — could materially shift activation and trust.

Solution

A tokenised system, opinionated information architecture, and a single decision surface that collapses calendars, mobs, paddocks, and tasks.

Guidance for new users sits next to power tools for experienced ones — without requiring re-onboarding. The result is a product that earns trust quickly and grows with the operator.

Two graziers in a CFMOTO 4x4 utility vehicle on rangeland, with an offline-mode notification overlay

Discovery

I led the full product design process from discovery through to a validated MVP, starting with what we didn't yet know.

  • Challenged assumptions: We initially believed feature depth was the main value driver. Conversations with 20+ farmers, new users, long-term customers, churned users, and competitors' users, revealed that confidence and decision clarity were the real adoption blockers.
  • Mapped user maturity: Instead of designing for “average” users, I tested how needs changed from first-time grazers to experienced carbon project leads. This shaped when to guide, when to automate, and when to step back.
  • Iterated on workflows: Core grazing plans, mob movements, and task tracking were repeatedly restructured to reduce cognitive load and surface the next best action, rather than more options. This phase created a learning-led foundation for a more intuitive and resilient product.
Discovery process diagram with Design Principles, Scenario Flow Mapping, and Early Solution Ideas callouts

Challenge

Despite strong product-market fit, Maia showed clear signs of friction that directly impacted growth:

  • Steep learning curves for new and aspirational users
  • Inconsistent UI making grazing decisions feel harder than they should
  • Legacy design debt across devices and modules
  • Feature-rich but visually fragmented workflows, reducing confidence and slowing onboarding

The goal wasn't just to modernise the interface, it was to test whether unifying decision-making could improve activation and trust for new users, while still supporting expert farmers.

Planning Overview screen — Maia mobile app

Planning Overview

Grazing Stats screen — Maia mobile app

Grazing Stats

Grazing / Mob Activity screen — Maia mobile app

Grazing / Mob Activity

Maia desktop dashboard — Cloverton Fields paddock map with mob chips overlaid on satellite imagery

Planning Overview Desktop View

Design System

I built the design system featuring typography, color styles, layouts, components and variables for fast implementations of new designs. Variables were built with collaboration with iOS engineer so that we could use the same variable names in the code.
Atlas Carbon design system — components, typography, and color tokens
Atlas Carbon design system — variables and component states

Remedies

Once the main flow was designed and improved based on feedback from the team and customers, I built the map with different remedies such as payment issues, power problems, plug issues, unexpected disconnections, and others.
Tasks scenario flow map — phone screen on the left connected to a network of yellow and green annotated steps covering Add new, New task, User Input, Edit, Modal confirmation, and Notifications

Leveraging AI

I accelerate product development by using AI to transform sketches into visual concepts and building functional prototypes in Cursor powered by real backend data. From implementing micro-animations to shipping UI fixes, I leverage Xcode 26 to push high-polish changes directly to production, drastically reducing the time from ideation to launch.

The complexity of farm workflows meant we needed fast learning loops, not polished guesses.

  • Rapid experimentation: Used ChatGPT as a thinking partner to map edge cases, pressure-test logic, and explore alternative flows before committing to UI.
  • Fast validation: v0.dev prototypes enabled quick testing of structure and hierarchy with stakeholders and farmers, allowing us to discard weaker models early.
  • System-first bets: Instead of designing screens in isolation, I shaped a tokenised UI kit in Figma early, testing whether a system-led approach could support speed and flexibility under a six-month MVP timeline.
Leveraging AI — Cursor and Xcode 26 prototyping workflow alongside ChatGPT exploration

Solution

The final MVP focused on removing friction at the moments that mattered most:

  • Reduced context-switching by collapsing calendars, mobs, paddocks, and tasks into a single decision surface.
  • Supported user progression: guided for new farmers, efficient and powerful for experienced users, without re-onboarding.
  • Optimised for in-field use, enabling faster updates and real-time decisions.
  • Fewer ambiguities in flows led to faster implementation and better cross-team alignment.

Early signals: The MVP was pilot-ready with strong engagement from rotational grazing farmers, validating the core hypothesis around simplification and confidence.

Final MVP screens — 2x2 grid showing Forecasting analytics, Import livestock table, paddock boundary configuration on the map, and the Graze planner timeline

Next Project

IAG